2. ÝSTANBUL TASARIM BÝENALÝ / 2ND ISTANBUL DESIGN BIENNIAL
GELECEKTE
HERKES 1,5
DAKÝKALIÐINA
KAHRAMANLAÞACAK

SARRAF GALEYAN MEKANÝK

Memduh Can Tanyeli, Erhun Erdoðan ve Emine Seda Kayým

Doðum yeri: Ýstanbul, Türkiye

Merkez: Ýstanbul, Türkiye

Manifesto malzemeleri: katýlýmcýlar, bir koþu bandý, bir grup soru, bir hikâye ve bir patlama

Proje gitgide daha dolaylý hale gelen bir dünyada kendini gerçekleþtirme ihtimalini sorguluyor. Multimedya enstalasyonu, ziyaretçileri video oyunlarýnda sýkça rastlanan çeþitli senaryolarla karþý karþýya getiriyor. Baðýmsýz hareket etmenin kurtuluþ getirebildiði kahramanlýk anlarý bunlar. Ancak enstalasyon, koþu bandý temelli interaktif sistemiyle, oyunun kurallarýný radikal bir biçimde deðiþtiriyor ve etkileþim için yeni dinamikler öneriyor.

Sarraf Galeyan Mekanik; hikâye anlatmaya ve farklý anlatým yollarý bulmaya takmýþ, zaman ve mekân içinde beklenmedik þekillerde geliþen hikâyelere yoðun ilgi duyan bir multimedya tasarým grubu. Bienal için, bireysel kimlik, gündelik seçimler ve video oyunlarýndan gazetelere, türlü medya kanalýnda rastlanan “kahraman” tasvirleri üzerine düþünmeye davet eden bir oyun tasarladýlar. Bu manifesto soruyor: Manifestolara kahramanlar mý, yoksa anti­kahramanlar mý can verir? Siz hangisi olabilirsiniz?

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IN THE FUTURE,
EVERYONE WILL BE
HEROIC FOR 1.5
MINUTES

SARRAF GALEYAN MEKANIK

Memduh Can Tanyeli, Erhun Erdoðan and Emine Seda Kayým

Born: Istanbul, Turkey

Based: Istanbul, Turkey

Manifesto materials: participants, a treadmill, a series of questions, a story and an explosion

This project questions the possibility of self­realization in an increasingly mediated world. The multimedia installation places the visitor in a series of scenarios that are often found in video games, heroic moments in which taking independent action might save the day. Through its treadmill­based interactive system, however, the installation radically transforms the rules of this game, suggesting new dynamics for interaction.

Sarraf Galeyan Mekanik is a multimedia design group obsessed with telling stories and with finding multiple ways of telling stories, in particular stories that might unfold in unexpected ways over space and time. For the biennial the studio has designed a game that invites us to reflect on personal identity, everyday choices, and depictions of the “hero” in media from video games to journalism. It asks: Are manifestos enacted by heroes or antiheroes? Which one might you be?

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